Something to watch while we celebrate the birth of this nation, and to make us think about what it has become.
The more of us who are aware, the less they can lie to us.
Something to watch while we celebrate the birth of this nation, and to make us think about what it has become.
The more of us who are aware, the less they can lie to us.
NATAL from Xbox looks fun… but I didn’t get the big deal, since I’ve played with a Nintendo Wii plenty, until I watched this.
Man, this guy is witty! its like he’s got someone writing this stuff for him.
| The Daily Show With Jon Stewart | M - Th 11p / 10c | |||
| Dick (Uncut) | ||||
|
||||
I like Webmonkey’s title.
Google Waves goodbye to Email…
You can read the official release here…
http://wave.google.com/help/wave/about.html
My take on it…
I think, –at least in the world of people who already live and die via google– that we’re about to see a major shift in the way people collaborate and work online in groups.
I already exist in a number of online “communities”, some are more real time then others (chat, vs forum posts), but all of them are obviously “version 1″ of what is possible with the web, and the internet as a whole.
I think with Google Wave we’re going to see a pretty large change in the concepts that people use when describing communication online.
We’re all used to email.
Some of us even use more advanced email systems such as GMail, Zimbra, Chandler and other email systems that try to strech the boundries of what Email is.
I’d venture that most of us also have some sort of Chat Program as well, AOL IM, GTalk, Yahoo, MSN… etc.
No matter how you cut it, they’re seperate things. Only GMail and GTalk have a degree of uniity in how they relate to each other.
Now merge your email, IM communication, and your other online community tools, such as message boards and blogging, RSS feeds (google reader interaction comes to mind), and you can start to form true online communities on the web that are truely real-time collaborative.
I’m really interested in seeing how the interaction of documents and files between different parties can work with this system as well.
Its a lot to wrap your head around, and I know I’m just starting to spend some time seriously thinking about it. Go read the links I put at the top, and enjoy!
I do a lot of my freelance work with drupal these days.
I recently came across the need to significant modify the header area of a site…
I had to figure out how to get this to work, but someone else did most of the labor.
Drop this in your template.php file
function THEMENAME_preprocess_page(&$variables) {
if ($variables['node']->type == “my_content_type”) {
$variables['template_files'][] = ‘page-node-my_content_type’;
}
}
replace “THEMENAME” with the name of your theme, and now you can create “page-node-NODETYPE.tpl.php” files to your hearts content.
I got this from http://drupal.org/node/223440
(yeah, now I have to migrate my blog to drupal
I’m proud of this.
https://my.uarts.edu/seniorcraftshow/
Technology as a feature in our lives.
What are the lines between us, and them, and what do we do when a object asks for help?
Some of us spend a lot of time working with computers, and when something goes wrong, we fix it. Not because we should, but because we need it to work.
But what happens when an object, or in this case a mobile robot, who has a purpose that has nothing to do with you, asks for help?
This is a really interesting project, coming out of the ITP program from the Tisch school of the arts at NYU.
In New York City, we are very occupied with getting from one place to another. I wondered: could a human-like object traverse sidewalks and streets along with us, and in so doing, create a narrative about our relationship to space and our willingness to interact with what we find in it? More importantly, how could our actions be seen within a larger context of human connection that emerges from the complexity of the city itself? To answer these questions, I built robots.
Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal.
Given their extreme vulnerability, the vastness of city space, the dangers posed by traffic, suspicion of terrorism, and the possibility that no one would be interested in helping a lost little robot, I initially conceived the Tweenbots as disposable creatures which were more likely to struggle and die in the city than to reach their destination. Because I built them with minimal technology, I had no way of tracking the Tweenbot’s progress, and so I set out on the first test with a video camera hidden in my purse. I placed the Tweenbot down on the sidewalk, and walked far enough away that I would not be observed as the Tweenbot––a smiling 10-inch tall cardboard missionary––bumped along towards his inevitable fate.
The results were unexpected. Over the course of the following months, throughout numerous missions, the Tweenbots were successful in rolling from their start point to their far-away destination assisted only by strangers. Every time the robot got caught under a park bench, ground futilely against a curb, or became trapped in a pothole, some passerby would always rescue it and send it toward its goal. Never once was a Tweenbot lost or damaged. Often, people would ignore the instructions to aim the Tweenbot in the “right” direction, if that direction meant sending the robot into a perilous situation. One man turned the robot back in the direction from which it had just come, saying out loud to the Tweenbot, “You can’t go that way, it’s toward the road.”
The Tweenbot’s unexpected presence in the city created an unfolding narrative that spoke not simply to the vastness of city space and to the journey of a human-assisted robot, but also to the power of a simple technological object to create a complex network powered by human intelligence and asynchronous interactions. But of more interest to me, was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people’s willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone. As each encounter with a helpful pedestrian takes the robot one step closer to attaining it’s destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.